Magmarr
Capital
Capital of Clubs Kingdom
Commoner
4,865
Mostly coins, and bartering
None
very little
Ice hockey
Open plains, but wintery
Corn, greens
In the Clubs Kingdom
Cold, the summers are mild.
Hearts and Spades fought a two-year war over the land, and gave up and let a new kingdom be made
303 years ago
The founding of Clubs,
The interesting characteristic of Magmarr is that the queen doesn’t really watch over it, she just gives out permission to do whatever. So the builders & architects guild have run rampant and the whole place is a confusing patch-up quilt of bridges, ruins, new roads, old roads, and constructions in progress. The usual task for graduating student of the School for Explorers isn’t to map it out In two weeks, which is actually a pretty safe job just confusing and difficult.
terrain explore flag location_on public location_city