@Dragoncita group
The year is 3100, The world as we know it is about to change. Supernatural creatures are growing in number & appearances across the globe. The Government fearing that society couldn't handle such knowledge has made a new Branch known as 'S.A.S', or 'Supernatural against Supernatural'.
This branch had the sworn duty of defending humans & the supernatural that had registered themselves to the government. The registered creatures were treated like normal humans with the same rights as long as they renewed documents every three years and obeyed human laws.
S.A.S is made of meta-humans, cyborgs, & many other mystic creatures that acted as weapons of the government and a task force to hunt down trouble making supernatural in the world. The exact number in this branch is unknown but commonly a squad of up to four individuals would be formed.
These Squads would then be tasked to take care of any business concerning benefits and possible dangers to the society and our world.
—–OTHER INFO—–
Kinda a freestyle RP, but with a sorta focused storyline
Mostly we will have different scenarios pop up for our characters to take care of, which could be called 'mini-stories'. The mini-stories will just be cases for our characters to take care of
Have a scenario/case you wanna have our characters do, feel free to share it in this chat when ya join, or PM me about it
I have a few scenarios to run past and possibly begin
I will be making a separate thread where the original RP will be happening
—–RULES—–
~Need 3 (1 other supernatural and 2 humans, cyborg/metahuman) other people
~Drama, probably gonna happen between characters
~Absolutely NO godmodding, if I see any of this I'll kick you from the RP
~Mature RP, expect mature themes
~Semi-lit to literate RP
This means several paragraphs
~There will be a posting order
~Posting, take your time, sometimes takes me several days before I am able to post
~This is not first come first serve. I will ask you provide a writing sample, before deciding who will join
Any other questions, feel free to PM me
Thanks
~Dragoncita
P.S.
A friend from awhile back helped with the plot
I fleshed it out a bit more. So credit also goes to them for this idea
—–CHARACTER SKELETON—–
Username:
Name:
Age:
Gender:
Years: (amount of years you've been in the S.A.S, pretty much your characters experience)
Species: (Human/Cyborg/Metahuman or supernatural?)
Powers/Abilities:
Weapons: (up to 5, this is optional)
Weaknesses: (least 1, be it mental, physical, etc.)
Bio/History: (How you came to be apart of the S.A.S)
Other Info: (optional, if your character has anything extra that doesn't fit anywhere else)
Appearance:
—–ACCEPTED CHARACTERS—–
Supernatural 1: CLOSED
Username: Dragoncita
Name: Blake Savary
True name unknown
Age: Appears to be in his early 20's
Exact Age - Figured to be somewhere in the 800's
Gender: Male
Years: Been apart of the S.A.S. for about 12 years now
Species: Supernatural - Omukade (Named after the giant centipede monster of Japanese Folklore, thought to actually be a unique strain of Corruption)
Powers/Abilities: Human form, always seen in this. No one is sure exactly what his true form looks like…except a select few
Venomous Bite - Extremely venomous bite, there are no known antidotes
Venomous Spit - Able to spit his venom, creating a dangerous mist, or even a pure jet of the venomous liquid against enemies
Hypnosis - Blake has the uncanny ability to hypnotize his prey. Long as they stare directly into his eyes, he can send the person or creature into a trance-like state. Once whoever is in this state, is at the mercy of whatever Blake does with them. Often done to get answers/information with more stubborn individuals
Corrupt Parasites - A grotesque option to attack. Blake releases smaller, demonic looking larvae, the creatures often seeking out the closest, potential host. The creatures, once finding a suitable host, will burrow into the body, seeking vital organs to cling to. Whatever information the host learns, so does the parasite, all the while the parasite slowly drains the lifeforce of the host
The other option these parasites can take is to transform the host, physically and mentally, creating insect-like monstrosities that listen only to Blake
Only Blake can remove these parasites
Terrain Versatility - Being a massive centipede like beast has its benefits. Blake can often traverse through areas others would find difficult
Vertical wall with seemingly no grips/textures, no problem. Tight space that seems impassable, leave it to Blake to find a way through a crack. Need to move horizontal, easily done.
Burrow - In his true form, Blake can easily burrow through nearly any and all terrain
He has used this to create pitfall traps and similar constructs
Weapons: Urumi (whip sword), several hidden throwing daggers
Weaknesses: Sensitive eyes to a certain degree. Flashing, bright lights will disorient Blake, often driving him off to find a burrow somewhere
Fire; Blake is incredibly weak to flames and heat.
Blake may seem aloof at times. He doesn't really know what 'fear' is, being an apex predator, so this has made some situations…interesting/unfavorable at times
Bio/History: 'Blake Savary', the alias which he took when he woke from a long slumber. Though most of the files about 'Blake' are highly confidential. Meaning little to no one truly knows about this strange male.
Other Info: Often seen with a large, centipede creature curled around his neck, supposedly thought to be an older variant of the corrupt parasites in 'pure' form, meaning it hadn't taken a host, simply growing normally.
Oddly, Blake enjoys listening to 'chill' music. Claims it helps keep him calm and think clearly.
Appearance:
Human Form - https://i.imgur.com/HnjSyEW.jpg
True Form - Revealed in due time
—–
Supernatural 2: CLOSED
Username: Siberse
Name: Jill Etcans / Zubi
Age: Jill appears to be in her late 20s.
Gender: Female
Years: 2 years
Species: Demon
Powers/Abilities: Jill's intent in life wasn't to hurt anyone, but she knows when to call upon Zubi to become… something other than human. Only in dire situations will Jill willingly use Zubi's powers, but it is entirely Zubi's decision to help out or not.
Demonic Resistance: As a passive ability, Jill and Zubi are resistant against both damage from fire and mind-affecting attacks.
Frightening Presence: Zubi can choose to show her full form to enemies, sacrificing a significant amount of Jill's health to scare enemies away from her. If Jill dies while Zubi is in control… well, we don't want that to happen ;)
Hellscape: Zubi can cause the ground around her to go up in flames as long as it is within 10 feet of her. Zubi can travel more quickly on this terrain.
Brute Force: When any attack would knock Jill to the ground, she instead drops to a kneeling position, which she can return to a standing position within 5 seconds. Only Jill can do this.
Otherworldly Shield: At the cost of some of Zubi's essence escaping into the world, Jill can create a shadowy shield that will protect her from any one attack.
Weapons: Jill has two nunchucks on her upper thigh, two whips at her hips, and a greatsword behind her back. Jill mainly uses the nunchucks, and Zubi uses the rest
Weaknesses: When Jill doesn't meditate, Zubi's presence becomes stronger within her for 24 hours. Also the fact that Zubi is unpredictable at times.
Bio/History: Originally a human in a thieves guild, Jill took pride in teaching people lessons and to do what was right. In return, one of the head captains in the guild sent her a present… something that, in his words to Jill's good friend, would, "Show her for what she truly is." For Zubi was always a part of Jill, just suppressed because it was only a small portion of Zubi, and therefore didn't affect Jill much. However, when Jill received the totem, she had a sudden urge to destroy it. Jill's eyes flickered for a second as her hands broke the totem in two. That was when Jill was no longer fully human.
Jill had to leave her family because she knew that she had just become a threat to them, and for a while, Jill couldn't control what had awakened within her, and Zubi went out of control before S.A.S. found them. Sadly, S.A.S. could not find a way for Zubi to safely be contained. However, with the information S.A.S. had gathered through a multitude of tests, Jill's conscious could be separated from Zubi's, and control was handed back to Jill via a special robotic arm.
From then on, Jill has been working for S.A.S. for a good while, though Zubi despises it.
Other Info: If the whole Jill/Zubi thing doesn't make sense, I unintentionally made their concept be a lot like the Enchantress from the Suicide Squad movie.
Appearance: Standing at 5'7", Jill is an athletic woman with more muscles than reflex. She has short brown hair with dark brown eyes that are analytical. Jill's typical sleek clothing makes up for the lack of bust.
—–
Human/Cyborg/Metahuman 1: CLOSED
Username:
PrettyLittlePyro
Name:
Zephyr Gaverin, goes by Zeph, Gav, or Gaverin
Age:
26
Gender:
Male
Years:
8
Species:
Cyborg
Powers/Abilities:
N/A
Weapons:
He prefers to use guns, obviously.
He has a sort of whip inside his metal arm that he uses, and some sort of metal claw.
Any number of knives or daggers, a blow gun.
He has tiny blades that can pop out of his fingers, as well as a moving saw.
He likes to use a curved blade, like the blade of a scythe, to fight, because it can grab the weapons of enemies.
Weaknesses:
Well, heat, for one thing. Sure, he doesn’t mind it a whole lot, but it can be bad for all the metal in him, because it might overheat, or melt if it’s hot enough.
Water can hurt him if he’s not waterproofing his metal parts.
Cramped spaces. He’s terrified of them, and would rather die than go into a place where he can barely more his arms and legs.
The sound of a slap or a hit. He has severe trauma from when he was a kid, and so even the sound of hitting, whether in joke or not, makes him flinch.
The past. He’s always having dreams about his past, that will wake him up in the late night and keep him up.
Bio/History:
He was beaten as a child, severely. I won’t go into the reason why, though. There’s a lot of complicated reasons, and so it will take a while to write down. He killed his mom when he was 13, and ran from the orphanage many times.
When he was 16, he had an “incident” where the orphanage he was at was attached by a strange creature with poisonous capabilities. He was caught in the fight, and had to have limbs removed. He had also been bitten, and since the poison was spreading risk fast, and didn’t have an antidote, they made the rest of his metal body, to help remove the toxins when they got too great.
He lived as a homeless cyborg for a while, nursing revenge for the creature that had done this to him, until he saw recruitment posters for the SAS. He joined instantly, and has never regretted it.
Other Info:
Zephyr is an assassin-type cyborg, built for speed and killing.
He has the nickname of the “Dark Blade” among his friends, because of his excellent stealth skills.
Appearance:
Lean and muscular, a little bit like a runner. He’s not skinny, but he’s not the overly muscular type, kind of in the middle.
His skin is pale and slightly sickly, no matter how much he tries to get it tanned, it just always looks like that. He goes out in the sun and immediately gets burned badly.
His human eye is a light blue color, with long lashes.
His hair is an inky black, cut in a soldier's style, buzzed decently close to the scalp. Sometimes he lets it grown out longer, but he doesn’t like to do that much, since it’s easier for the opponent to grab his hair that way, and use it as a weakness.
He has lots of scars crisscrossing his back, and some newer ones on his flesh arm and hand.
Almost half of his body is made of metal. His right arm and leg are, along with the right and center of his torso. The metal creeps up his neck and to the right side of his face, where it covers most of his jaw, avoids his nose, and one eye, and most of his forehead. The metal is all a dark silver-gray. His right eye is a glowing blue, but turns red when it finds a target. He has several small weapons and tools inside his body, that makes his job much easier. He looks frightening, and almost more of an enemy than a friend, so new people often don’t trust him. He usually wears all black, with a hoodie to hide as much of his face as is humanly possible, and he has a glove over his metal hand.
—–
Human/Cyborg/Metahuman 2: CLOSED
Username: AloeVera
Name: Edward Kalor
Age: He stopped counting after 19; someone convinced him that as a cyborg, age doesn't really mean anything anymore, but he appears to be in his mid 20s.
Gender: Male
Years: Going on 7 years now, he's very loyal and obeys his authority blindly.
Species: Cyborg
Powers/Abilities: Edward was built as a war machine; he checks all the physical abilities list, but keep in mind that his mental strength was thrown out the window to make room for War Capabilities.
Super Strength: Edward contains the unstoppable force similar to that of a hydraulic press. To properly utilize this sort of strength, he'd have to put all of his weight into whatever he's trying to overpower. Regardless, he's significantly stronger than humans/average strength.
Tank: Edward's skin is especially tough, and he can take many physical blows before it starts to have any effect on him.
Sharpshooter: Edward is precise and impressive for long distance shooting.
Technologically Inclined: Edward is especially skilled in modern technology and electronics.
Melee Heat: Edward can increase the palm of his hand's heat to burn human skin.
Weapons: Handgun, Iron Fists (literally), and a sniper rifle.
Weaknesses: As stated earlier, though Edward is strong physically, he's weak-minded and eaily influenced. S.A.S. is the only authority he truly respects and follows it without question. He has a superiority complex and often feels threatened when someone else is praised that isn't him.
Bio/History: His father worked for a shady organization, but after a while his father found out about the dark underlying practices of the organization. Disgusted, he quit his job and had to find work elsewhere; unfortunately, the organization didn't want their dark secrets to get out, so they sent to have their ex-employee killed. Eddie then had to live with his uncle and cousin from age 5. When he was about 18, he found work at the S.A.S., but he wasn't physically inclined, so he received an operation that enhanced his abilities, turning him into a cyborg. In the process, he lost a majority of his memories, forgetting his father, uncle, and cousin.
Other Info: N/A
Appearance: Dark brown hair, curly on the top, short on the sides. He has pale skin with freckles and baby blue eyes. He's 5'10, but stands stiff to appear taller. He wears a beige button up with long cuffed sleeves and brown pants, a brown tank top under the shirt.